{"id":1039,"date":"2010-06-21T11:47:15","date_gmt":"2010-06-21T18:47:15","guid":{"rendered":"http:\/\/gamerabaenre.com\/?p=1039"},"modified":"2010-06-21T11:47:15","modified_gmt":"2010-06-21T18:47:15","slug":"weekend-update-4","status":"publish","type":"post","link":"https:\/\/gamerabaenre.com\/?p=1039","title":{"rendered":"Weekend update"},"content":{"rendered":"<p>This was another busy weekend with the June model build gathering, meeting with the Gunpla World Cup (aka BAKUC) competition sponsors to hammer out final details, and finally getting to finish up the Mitzuki commission repair job.  The build gathering was one of the smaller gathering in comparison to the past few months.  It was a nice change of pace, I got to spend some time working on my own projects.  Manny showed up and brought along a finished Akatsuki kit that he had picked up from the day that we had <a href=\"http:\/\/gamerabaenre.com\/?p=886\" target=\"_blank\">200+ kits donated<\/a>  I think he did a damn good job being his second gunpla kit ever.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 026_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 026_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 007_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 007_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 008_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 008_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/manny_akatsuki 013_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/manny_akatsuki 013_jpg.jpg\"><\/a><\/p>\n<p><!--more--><\/p>\n<p>Starting off with the Mitzuki.  With the repairs to the hair done, I sprayed some primer to check for the fix.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mizuki_commish_repair 006_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mizuki_commish_repair 006_jpg.jpg\"><\/a><\/p>\n<p>A few areas needed some additional attention, so those were applied, the area re-sanded, then re-primed.  With the fixes satisfactory, the parts were painted.  Since I don&#8217;t have the exact formula for the hair color, the paint needed to be custom mixed and blended to fade the repair area in with the original color.  Here is the before and after pictures for the repairs.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mizuki_commish_repair 001_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mizuki_commish_repair 001_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mizuki_commish_repair 008_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mizuki_commish_repair 008_jpg.jpg\"><\/a><\/p>\n<p>Now on to the build gathering.  It was kind of an off day for everyone.  I wasn&#8217;t feeling very motivated to build either, but sorta forced myself.  Dan looking for some additional motivation from a good crowd didn&#8217;t get that because it was a smaller than normal gathering.  But we sat down and got to work on our own projects.  <\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 001_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 001_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 002_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 002_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 006_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 006_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 003_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 003_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/mbg36 004_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/mbg36 004_jpg.jpg\"><\/a><\/p>\n<p>Su came over with Red Dead Redemption and that pretty much took me out of building anything.  But before that, I did get some work on a REALLY old Mazinger kit, trying to help Su out with that project.  Then I got work on yet another Yoko kit I picked up from May&#8217;s Treasure Festa event in Japan.  The kit is sculpted by <a href=\"http:\/\/www.eonet.ne.jp\/~busterseven\/index.htm\" target=\"_blank\">Buster Seven<\/a>.  And the sculpt is influenced by Shunya Yamashita&#8217;s style.  Plus it was just a pretty damn good looking kit.<\/p>\n<p>After completing the Mitzuki, I spent the rest of my &#8220;build&#8221; time at the gathering working on cleaning up the major resin excess areas and pinning the kit.  The sculptors thought into engineering the kit makes for a really easy time when pinning.  The guess work is taken out with very well marked pin guides.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 001_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 001_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 002_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 002_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 003_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 003_jpg.jpg\"><\/a><\/p>\n<p>I really hate when they break hair down into two pieces like this. So the first step is to pin the two pieces together so that there is added strength between the two areas. Then the parts are glued. Next some putty and sanding should resculpt the area so that the part will look like one whole piece instead of two.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 006_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 006_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 014_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 014_jpg.jpg\"><\/a><\/p>\n<p>Again, I cannot say enough about how well the sculptor thought through the engineering of the kit. This makes for some easier painting. The small bits are pieces of the bikini strings, bows, small hair pieces, and a few other things. This will reduce the hassle when it comes time to painting and masking.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 007_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 007_jpg.jpg\"><\/a><\/p>\n<p>And here are some pictures of those little bits and pieces for the bikini in place.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 008_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 008_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 009_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 009_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 010_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 010_jpg.jpg\"><\/a>    <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 011_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 011_jpg.jpg\"><\/a><\/p>\n<p>The engineering for the head makes it easy to keep it unglued so that Yoko can be displayed with or without her signature neck scarf.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 026_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 026_jpg.jpg\"><\/a>    <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/b7_yoko_prog 028_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/b7_yoko_prog 028_jpg.jpg\"><\/a><\/p>\n<p>Manuel showed up with his recently finished 1\/144 Gundam Akatsuki kit that he picked up from the September model build gathering&#8217;s free for all with over 200 kits donated to the group.  I think he did a fantastic job.  Also of note is that this is his second painted Gundam kit.  There are a few rough spots, but only seen through the most critical of eyes.  Very well done, and if he keeps this up, we definitely have another great model builder in the works.<\/p>\n<p style=\"text-align: center\"><a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/manny_akatsuki 003_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/manny_akatsuki 003_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/manny_akatsuki 005_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/manny_akatsuki 005_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/manny_akatsuki 008_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/manny_akatsuki 008_jpg.jpg\"><\/a>  <a rel=\"lightbox[7]\" href=\"http:\/\/gamerabaenre.com\/images\/manny_akatsuki 010_jpg.jpg\"><img decoding=\"async\" src=\"http:\/\/gamerabaenre.com\/thumbnails\/manny_akatsuki 010_jpg.jpg\"><\/a><\/p>\n<p>For more pictures of Manuel&#8217;s Akatsuki are here: <a href=\"http:\/\/gamerabaenre.com\/manuel.htm#2\" target=\"_blank\">http:\/\/gamerabaenre.com\/manuel.htm<\/a><\/p>\n<p>And finally, from my meeting with the sponsor for the Gunpla World Cup Competition (BAKUC), a final update for information and rules:<\/p>\n<blockquote><p>\nGunpla World Cup 2010 \u00e2\u20ac\u201c U.S. Championship<br \/>\nThe United States Championship of the larger Bandai Gunpla World Cup will be held initially at a number of regional events at conventions in the United States in 2010, with the finals winners being determined from the pool of regional winners. The Bandai Gunpla World Cup is a yearly contest held amongst modelers using Bandai \u00e2\u20ac\u0153Gundam\u00e2\u20ac\u009d kits to show off their modeling skills. Competition will be held in several categories and age brackets.<br \/>\nMain Category<br \/>\nThis category is designed for modelers who want to push their skills to the limit by  \u00e2\u20ac\u0153modding\u00e2\u20ac\u009d (modifying) Gundams, as well as creating dioramas that tell a story (optional). The Gunpla World Cup is held once a year, where top modelers from countries such as Japan, China, Singapore, Philippines, Indonesia, Italy, USA, Thailand, Hong Kong, South Korea, Australia and Malaysia battle it out for the title of Gunpla World Cup Champion. The US winners in the open, junior and group categories will be invited to participate in the World Cup held in Hong Kong.<br \/>\nOpen Category: Modelers 15 years of age and older<br \/>\nJunior Category: Modelers 14 years of age and younger.<br \/>\nGroup Category: No age limitations.<br \/>\n\u00c2\u00b7\tOpen to any type of kit remodeling as well as scratch building of additional parts to incorporate into the original Bandai kit is permitted.<br \/>\n\u00c2\u00b7\tEntries can be entered as part of a diorama. Base dimensions of the diorama can no larger than 50cmx50cmx50cm (length, width, height).<br \/>\n\u00c2\u00b7\tOpen to any type of modification, scratch building, remodeling, and diorama construction.<br \/>\n\u00c2\u00b7\tUse of commercial full resin or resin conversion kits is not permitted.<br \/>\n\u00c2\u00b7\tModels must be made from original Bandai kits.<br \/>\n\u00c2\u00b7\tAll grades and scales allowed<br \/>\n\u00c2\u00b7\tGroup competition is not limited by age or the size of the group.<\/p>\n<p>Prizes for Main Category Competitions<br \/>\n1st Prize:<br \/>\n\u00c2\u00b7\tRound Trip to Hong Kong representing United States at the 2010 Gunpla World Cup Finals. Three nights, four days.  Group category winners will select one representative of the group to attend.<br \/>\n\u00c2\u00b7\tMedals for Open and Junior competitions cool Bandai stuff (to be determined).<br \/>\n\u00c2\u00b7\tBadges for Group competition winners, cool Bandai stuff (to be determined).<br \/>\n2nd Prize (for Open and Junior Competitions only)<br \/>\n\u00c2\u00b7\tMedal, cool Bandai stuff (to be determined).<br \/>\n3rd Prize (for Open and Junior Competitions only)<br \/>\n\u00c2\u00b7\tMedal, cool Bandai stuff (to be determined).<br \/>\nPrizes for Regional Competition<br \/>\nCool Bandai stuff.  All participants will receive a GWC \u00e2\u20ac\u0153Swag Bag\u00e2\u20ac\u009d.<br \/>\nSecondary Categories<br \/>\nThis category is designed for modelers who have yet to venture into the complexities of remodeling (\u00e2\u20ac\u0153modding\u00e2\u20ac\u009d) Gundams as well as diorama construction. Points are awarded for unique paint schemes as well as panel line work and build quality, and are also awarded for dynamic and creative posing. This is for the U.S. Championship only; winners do not advance to the Hong Kong competition.<br \/>\nOpen Category: Modelers 15 years of age and older<br \/>\nJunior Category: Modelers 14 years of age and younger<br \/>\nBest SD (Super Deformed) Sangokuden<br \/>\nBest 1\/144 High Grade<br \/>\nBest 1\/100 No Grade \/ Master Grade<br \/>\n\u00c2\u00b7\tModels must be built out of the box, no modification or scratch building is allowed. Different paint, decal designs are encouraged as bonus points will be awarded for individuality.<br \/>\n\u00c2\u00b7\tModels mounted on a display stand is highly recommended<br \/>\n\u00c2\u00b7\tKits must be made from original Bandai kits.<br \/>\n\u00c2\u00b7\tOnly Bandai Gundam decals are allowed.<br \/>\nPrizes for Secondary Categories<br \/>\nIn the Open and Junior Categories, first through third place will receive original medals.  The winners of the Group Category will receive an original badge. Additionally, model kits and other cool stuff will be awarded (check back for specifics).<br \/>\nPrizes for Regional Competition<br \/>\nCool Bandai stuff.  All participants will receive a GWC \u00e2\u20ac\u0153Swag Bag\u00e2\u20ac\u009d.<br \/>\nJudgment criteria for U.S. Regionals and Finals:<br \/>\nPainting (0-100 points): Quality and execution of the painting, including detail, of the entry.\u00c2\u00a0\u00c2\u00a0<br \/>\nTechnical (0-100 points): Includes build and finish and excellence of any modifications.<br \/>\nCreativity (0-100 points): Aesthetics of the entry, including concept, posing, unique painting scheme and presentation, including diorama.<br \/>\nOther information<br \/>\nCategory winners will advance to the U.S. Finals where a final determination on the overall winners will be made.  Models need not be present for the finals; judgment will be made from photos and notes taken at the previous event locations.<br \/>\nAll entries must submit an official entry form available at the contest sites.  No entry will be accepted without an official entry form.<br \/>\nParticipants may submit more than one entry per category.<br \/>\nAll regional participants must bring their own models to the convention site. Participants may pick up their entries at the conclusion of the prize ceremony and must pick them up before the closing of the show (details will be posted at the venue sites).<br \/>\nStrict inspection on all models will be carried out; any entries found to be using counterfeit kits or excluded items will be disqualified.<br \/>\nEvent organizers shall endeavor to take care of all submitted entries. However they shall not be held liable for any loss or damages should they occur.<br \/>\nJudges decision is final; no further correspondence will be entertained.<br \/>\nPrizes won cannot be exchanged for cash or any other form.<br \/>\nThese rules may be subject to change without notice.<br \/>\nWinning models\/dioramas from previous BAKUC (Bandai Action Kit Universal Cup) competitions are ineligible for prize consideration.<br \/>\nSchedule of Regional Events and Finals Judgment<\/p>\n<p>Regional Events<br \/>\nRegional contests will be held in at the following conventions:<\/p>\n<p>Anime Expo, Los Angeles, California, July 1-4, 2010<br \/>\nWebsite: www.anime-expo.org<br \/>\nEntries must be submitted at the Bluefin booth by no later than 5:30 PM Saturday July 3rd, along with an entry form (available at the convention).  Entries will be displayed at the Bluefin booth following judging after-hours on Saturday, and be available for pick-up at any time between 1:00 PM on Sunday July 4th, and the close of the show.  <\/p>\n<p>Otakon, Baltimore Maryland, July 30-Aug. 1, 2010\/06\/12<br \/>\nWebsite: www.otakon.com<\/p>\n<p>Other venues may be added at a later date, so please check back.<\/p>\n<p>U.S. Finals<br \/>\nDate: to be determined.  Winners will be contacted by telephone and e-mail, and the results will be posted at the Bluefin website (www.bluefincorp.com).  The Gunpla World Cup Finals will be held in Hong Kong in late December, 2010 (exact date to be determined).  <\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>This was another busy weekend with the June model build gathering, meeting with the Gunpla World Cup (aka BAKUC) competition sponsors to hammer out final details, and finally getting to finish up the Mitzuki commission repair job. The build gathering was one of the smaller gathering in comparison to the past few months. It was 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